Patch Notes 45+46

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    Wanderer of all realms and planes, Benkei's flamboyant appearance belies his role as a protector in matters of the spirit world.


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    From bodyguard to siege-breaker, he mounts a powerful offense from a bracing defense, and has recently added humans to his clientele.


    But where to get Benkei? You will read later!


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    Class Balance Part 1!

    Lancer:

    • Resounding Lances: increase DMG & DEF by 3%, if Lance is the main weapon

    Ravager:

    • Soaring Slash: inflicts “Ranting and Raving” hits on target, if axe is the main weapon. Lasts for 10s. “Ranting and Raving” can be inflicted once every 10s.
    • Raging Slash: If target is affected with “Ranting and Raving”, Raging Slash will hit twice.
    • Horizontal Slash: If target is affected with “Ranting and Raving”, Horizontal Slash will reduce the targets DEF.
    • Aftershock: If target is affected with “Ranting and Raving”, increase targets received DMG from axe-skills by 10%.
    • Strength of The Earth: Increase HP by additional 5%, if axe is the main weapon.

    Wizard:

    • Fireball: 50% chance to inflict additional zeal, if staff is the main weapon.
    • Storm Curse: Gain one extra elemental burst charge, if staff is the main weapon.
    • Meteor Shot: Skill range has been increased.
    • Demonic Radiance: Holy element has been added to the skill.
    • Solar Detonation: Holy element has been added to the skill.
    • Energy Conflux: Additional increase of the CRIT DMG CAP by 10%, if staff is the main weapon.

    Bard:

    • Storm Song: Increase the skill projectile speed. When choose harp as main weapon, decrease target's movement speed by 30%
    • Ballad: Recovers additionally 1% of the max HP, if harp is the main weapon. Stacks up to 3 times.
    • Rhapsody: Additional 5% Move-SPD, if harp is the main weapon.
    • Get DMG bonus on level 70 or higher dungeons in “Solo” and “Solo Hard” modes, if main weapon is harp.

    Guardian:

    • Windfury: Increase animation speed. Increase Move-SPD by 20%, if sword and shield is the main weapon.
    • Shield Bash: Increase targets received DMG by 10%, if the main weapon is sword and shield.
    • Terrifying Roar: Decrease all stats by 10% for affected targets, if the main weapon is sword and shield.
    • Thunder of Divine Judgement: Lightning element has been added to the skill.
    • Defensive Posture: => Additional increase of DEF by 5%, if the main weapon is sword and shield.

    OH, WAIT WE HAVE PATCH 45+46 so there is....

    Class Balance Part 2!

    Gunslinger:

    • Aimed Shot: Gunslinger Skill-DMG +3%, if the main weapon are pistols. Stacks up to 5 times.
    • Ultraviolet Catastrophe: Inflicts immobilization and increases the received DMG by Gunslinger skills by 20%, if the main weapon are pistols.
    • Mental Focus: Additional increase of SPD by 5%, if the main weapon are pistols.
    • Singularity Trap: Dark element has been added to the skill.
    • Magic Bullets: Reload duration has been reduced from 8s to 4s.

    Sorcerer:

    • Flame Shock: Animation speed has been increased. DMG coefficient has been increased. Consumption of weapon durability has been decreased.
    • Rejuvenation Mantra: Removes an additional debuff randomly, if the main weapon is grimoire.
    • Fiend Totem: Dark element has been added to the skill.
    • Alien Energy: Flame element has been added to the skill.
    • Powerful Strike Mantra: Additional increase of DMG by 5%, if the main weapon is grimoire. Increased DMG value per level.

    Shinobi:

    • Shadow Assault: Increase “General Skills” DMG by 3%, if the main weapon is shuriken. Stacks up to 5 times and lasts for 6s.
    • Great Fireball: Increase “General Skills” DMG by 3%, if the main weapon is shuriken. Stacks up to 5 times and lasts for 6s.
    • Razor Wind: Increase “General Skills” DMG by 3%, if the main weapon is shuriken. Stacks up to 5 times and lasts for 6s.
    • “General skills" are: Shuriken Toss, Maple Star and Shuriken Storm .
    • Elemental Ascension: Additional increase of SPD and CRIT by 3% each, if the main weapon is fidget spinner.

    Crusader:

    • Divine Sunderance: Inflicts that affected targets receive 20% more DMG by Smiter’s Edge, if the main weapon is holy sword. Lasts for 5s.
    • Ice Splitter: Inflicts that affected targets receive 20% more DMG by Divine Thunderstrike, if the main weapon is holy sword. Lasts for 5s.
    • Sword Gaze: Additional CRIT +3% and MAX CRIT DMG +5%, if the main weapon is holy sword.

    Grenadier:

    • Fiery Grenade: Chance to trigger “Deadly Explosion”, to cause additional DMG, if the main weapon is cannon.
    • Icy Grenade: Chance to trigger “Deadly Explosion”, to cause additional DMG, if the main weapon is cannon.
    • Cannon Salvo: Chance to trigger “Deadly Explosion”, to cause additional DMG, if the main weapon is cannon.
    • Suppressing Fire: Increases CRIT by additional 5%, if the main weapon is cannon.

    And the rest comes with Patch 47.... (∪。∪)。。。
















    ...just joking!
    Say hello to \(≧▽≦)/

    Class Balance Part 3!

    Duelist:

    • Cross Slash: Adds a “Butterfly Dance”-Charge, if the main weapon is dual blades. Stacks up to 5 times. Global skill cooldown was reduced. Skill cast animation time was reduced.
    • Deadly Wink: During active “Purple Lighting” a “Butterfly Dance”-Charge will be added. Stacks up to 5 times.
    • Dancing Balisong: Consumes “Butterfly Dance”-Charges to inflict extra DMG as “Frenzied Butterfly”, if the main weapon is dual swords.
    • Shadow Brand: Additional increase of EVA +5%, if the main weapon is dual swords.
    • Purple Lightning: The duration was increased from 20s to 30s.

    Brawler:

    • Spark and Flames: The global cool down has been reduced. The skill cast animation time has been reduced. Target will receive a debuff, if the main weapon is katar. Affected target will receive 50% more DMG from Lotus strike.
    • Electrocution: 5% chance to inflict additional DMG, if the main weapon is katar. DMG buff coefficient has been increased.
    • Meridian Activation: Additional increase of DMG and CRIT by 3%, if the main weapon is katar.
    • Whirlwind Kick: Flame element has been added to the skill.

    Necromancer:

    • Shadowbolt Barrage: Dark element has been added to the skill. Skill DMG has been increased. Provides buff to scythe skill dmg: +5%, stacks up to 3 times, if the main weapon is scythe.
    • Soul Grudge: Dark element has been added to the skill.
    • Shadowflame Toss: DMG coefficient of the skill has been increased.
    • Frozen Tomb: Inflicts debuff, if the main weapon is scythe, that affected targets receive 15% more DMG from ice skills. DMG coefficient of the skill has been increased.
    • Devil Incarnate: DMG coefficient of the skill has been increased.
    • Unholy Frenzy: Additional DMG and SPD +3%, if the main weapon is scythe.

    Ranger:

    • Dimensional Shot: Inflicts debuff. Affected targets receive 10% more DMG from holy skills. Skill pattern has been adjusted. If the skill is fully charged, but the target is out of range, the skill cast will be canceled.
    • Arrow of Light: Inflicts debuff. Affected targets receive 10% more DMG from dark skills. Skill pattern has been adjusted. If the skill is fully charged, but the target is out of range, the skill cast will be canceled.
    • Skill Charge Mechanic: Half charged skills do now 70% bonus DMG, instead of 50. Fully charged skills do now 150% bonus DMG, instead of 120%.
    • Burst of Speed: Increase SPD by additional 5%, if the main weapon is bow.

    Ronin

    • Soaring Flash: Increases the souls by 12, instead of 8, if the main weapon is katana.
    • Soul Storm: Changed to a one-time skill. Adjusted damage ratio, skill range, and casting range. Increases the DMG of Tachi skills by 10%, if the main weapon is katana. Stacks up to 5 times.
    • Iaido: Skill pattern has been adjusted. If the skill is charging, but the target is out of range, the skill cast will be canceled.
    • Dragon's Fury: Global cooldown has been reduced. Skill cast animation time has been reduced.
    • Tale of Swords: Increase CRIT and EVA by additional 3%, if the main weapon is katana.


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    The log in system as you know it, has been removed.


    Because there is now a fancy new log in system! o(>ω<)o


    You can access the new log in system via a new button near the mini map.


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    Now you can get 28+4 rewards for the first 28 days of each month!


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    You are wondering which Eidolon is it to the right? /  ̄▽)/ Benkei!

    That’s right, after 2 months of log in you will receive him!


    But don’t forget all the other goodies along your way.


    Even if you miss a day or two (or all), you can get the rewards with the “Aura Kingdom Login Patch”


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    You remember...the Eidolon academic uniforms? (つ≧▽≦)つ

    You don’t? Σ(°ロ°)

    Take a look! ( ´ ▽ ` )ノ


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    But how to get them finally?!?!? (¬‿¬ )

    Check out Port Skandia!


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    And that’s not all!


    Not only all 6 academic costumes are obtainable, but also a special costume on the last step, which comes with Eternia’s Key of Gaia! \ ( ̄▽ ̄) /


    Are you smart enough to obtain Eternia’s Graduation Uniform?


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    Oh, and by the way......Superior scrolls for Loyalty Points.

    (ノ≧∀≦)ノ (ノ≧∀≦)ノ ‥… ‥…


    Have fun and good luck!


    Your Aura Kingdom Team

  • Share with us which new costumes will be added too! kirbyheart

    ◾️ I know a weeb known as Cesar |AK US Phoenix | Zoe Lancer |Cupid Gunslinger ◾️

    ◾️ Find me on Twitter | Zoe🌸#9486 on Discord ◾️

  • "Even if you miss a day or two (or all), you can get the rewards with the “Aura Kingdom Login Patch”"


    How do you get that item? I know how to get the daily rewards from my AK mail. But how do you get the item that lets you get rewards you missed

  • "Even if you miss a day or two (or all), you can get the rewards with the “Aura Kingdom Login Patch”"


    How do you get that item? I know how to get the daily rewards from my AK mail. But how do you get the item that lets you get rewards you missed

    Heya!


    We will have more information about it in the following weeks :3


    Lottus.