[Class Guide] PVE Ravager

  • Hello everyone!


    I present to you a detailed class guide for a PVE Ravager!

    Please note that this is an end-game guide (Level 70+)



    Table of Contents

    • Basics
    • Sub-classes
    • Offensive & Defensive Stats
    • Eidolons
    • Envoy’s Path
    • Food & Drink
    • Gear & Cores
    • Costume, Weapon, and Armor Enchantments
    • Secret Stones
    • Masteries
    • Weapon Mastery
    • Mounts, Gaia Emblems, and Pets
    • Skills & Rotations


    Basics


    Ravager is a flame based class that is balanced both in the tank and DPS regions.

    Storm is not a viable element for Ravager, even paired with Shinobi sub.



    Pros of being a main Ravager:

    • Rage meter/Titan's Fury ZxbajZfhrOSALnDhn-qG37esCY7OByyMzX1qaSJ3z98JgJBozJnjiq3451PswCvTXnrSNo6uS-wD_qFJk8oMNiRwG4_ahNcIPO7Rzv5BsT8DvikileYGLyuOZM1zTqq1czWvsJ8Y
    • Highest Attack SPD cap than any other class
    • Highest base damage
    • High AOE range
    • Great tanky and DPS balance
    • Caps CRIT and CRIT DMG easily
    • Fun, fast, and smooth gameplay if played correctly


    Cons

    • Low Move SPD
    • Might feel heavy to some players who aren't used to melee playstyles
    • Jumpcasting is slightly difficult for some


    With the new class balance, Ravager has become a bit stronger with it's new effect called "Ranting and Raving". \o/


    What is this effect?

    When you use Soaring Slash on an enemy, "Ranting and Raving" becomes a status on the target. It allows you to access debuffs on certain skills:


    • Boulder Crush : Will hit twice
    • Horizontal Slash : Flat DEF Shred
    • Aftershock : Damage of Axe skills +10%

    Due to the skill animation interruptions, you'll only want to use Boulder Crush and Horizontal Slash only. I find Horizontal to delay my rotation a tiny bit but not as much as Aftershock, so it can still be used if you jumpcast it correctly. Also, it's a really large value so using it is a nice benefit.


    So all in all, you'll want to make sure Soaring Slash is in your rotation and at the beginning of your rotation to ensure higher DMG output!



    Sub-classes


    • Shinobi (Recommended): Shuriken is the best secondary class in the game by far and should be used for Ravagers. It allows you to have more advantages and a higher DPS output than any other subclass could give. Shinobi can give damage boosts and constant DPS. For your Shadow Warrior, you have the choice between Rettic (DMG +100%) and May aka Dancer (Damage taken +2% stack). You will choose May. The element on your shuriken sub weapon should be Storm Fsn9CwnQgx8Mqsq8T_XRPjUUcpOUmoRXhIj2bvsp1xPWwb-gSOk1wjLkSLGa1otH8lL-kSUgTqMNhswcU7w-8_Q6Fgr8dNr1RCPX25e5rjmFW5ri-Zf1ZXW0rPmAKdvDpnrOnO1o
    • Holy Sword: The second best subclass for Ravagers. Going Lightning build is recommended due to its consistency, however Holy Crusader is viable as well. Together with Ravager, Holy sword has great bursts when charged and is excellent at clearing away multiple mobs because of it’s AOE skills
    • Bard: Bard is also a good sub-class, however doesn’t have a high DMG output compared to Holy Sword and Shinobi. Bard allows you to increase your Boss Damage by 12%, provides you heals you may need, and a nice Move SPD boost. The element for your sub harp weapon should be Lightning if you want to use Ambient Drone as a second stun. If not, any element, or even violent will do since you won’t be using Bard skills that do damage. If for some reason you do to use Storm Song or want to at some point make a bard main, go for Storm element



    Offensive & Defensive Stats


    For Offensive, you'll want to put points into DMG until lvl99, then the rest into SPD.


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    Defensive you will put points into HP until capped, then the rest into DEF.


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    Eidolons


    Having an Eidolon of the same element is quite useful. However, I've seen some use Hel or Verdandi.

    I personally use Uriel.


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    Here is what you should reroll the buffs to:


    1⭐: Attack SPD +25%

    2⭐: Damage of Flame Skills +15%

    3⭐: Damage of Flame Skills +30%

    4⭐: DMG +16% or Damage against Dark Targets +30% (preference)




    Note: Using Yarnaros and Eligos is also good. If you want to use them feel free to until you can afford a better eidolon and reroll that one


    When encountering certain dungeons, you should switch out your main Eidolon with another that can benefit you

    Here are the two types:


    Tigerius Caesar/Cleopawtra/Ayako: These two have a buff that increases Move SPD. This will assist you in clearing dungeons faster. You can even reroll their 2nd and 3rd star buffs to Move SPD


    Kotonoha/Hansel & Gretel/Zephyrine/Tsuabki: These three have a Nocturnal skill. They help with extra noct when you need it in certain dungeons



    Envoy Path


    This is the Envoy Path I use. Below I will explain the nodes you should and should not activate and why:


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    Nodes you should use:


    Vindictive Burst - Every attack gives a nearby enemies -8% DEF shred

    Why it should be used: This debuff is applied to both bosses and mobs, so it gives Ravs their own DEF shred


    Pyromaniac - Damage of Flame skills +10%

    Why it should be used: This node increases the damage of Flame Slash by 10% = more burst DMG when Flame Slash is used.


    Finishing Blow - Deal extra damage with less than 25% HP

    Why it should be used: This serves very useful when bosses are at 25% HP or less, that way you can easily knock that boss right out of the park!


    Wild Fury - Every attack gives CRIT +2% and CRIT DMG +3% boost that lasts for 10 seconds. Can stack up to 5 times.

    Why it should be used: If your CRIT DMG is just near the cap, this node is for you. However, if you already have capped CRIT DMG, you may ignore the use of this node.


    Rage - When attacked, you have a 30% chance to trigger CRIT DMG +5%. Can stack up to 5 times and lasts 6 seconds.

    Why it should be used: This is good for when you want to hit Ravager's CRIT DMG cap


    Nodes you should not use:


    Armor of Thorns - 5% of DEF added to CRIT and Received DMG -10%

    Why it should not be used: Ravs are already tanky alone with forted gear, therefore, this node is not needed and can take away a more valuable node. However, if you find yourself incapable of surviving and/or your CRIT is somehow low (lower levels), you should use this node.


    Other Important Nodes:


    • Soaring Slash Mastery: This node increases the damage of Soaring Slash by 3% and decreases the cooldown by 6%
    • Flame Slash Mastery: This node increases the DMG of Flame Slash by 8% each
    • CDMG Nodes vs Damage ones: Depending on what your CRIT damage is, you should take Damage nodes if you are already capped. This is just temporary as crit conversion to crit damage cap will arrive in the future



    Food & Drinks


    These are the foods and drinks you'll need to use for each level:


    Level: 70

    Food: Condensed Snowdrop Icecream

    Drink: Royal Jelly Tea


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    Level: 75

    Food: Gourmet Creme Brulee

    Drink: Royal Jelly Tea


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    Level: 80+

    Food: Dreamy Heaven

    Drink: Golden Latte or Royal Jelly Tea

    This depends whether or not you'd want the speed and extra boss DMG, which I'd recommend.

    If you're willing to make the sacrifice, shoot for the tea


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    Other Foods & Drinks:

    • Ancient Beef Noodles: Move speed increase
    • Cheesy Tomato Ciabatta: Move speed increase + exp increase

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    Gears & Cores


    Level 70

    • Primary Weapon: Destroyer
    • Sub: Nocturnal
    • Armor Cores: Imperial (faster runs and clears) or Bestial (better solo and survival)
    • Top Armor set: Sniper
    • Bottom Armor set: Sniper
    • Accessories: Blinding or Priest Ritual
    • Trophies: Guzigla's Bloodied Tooth and Guzigla's Broken Tooth (green) or Titan's Flaming Soul (increases DMG of next attack by 35%)


    Level 80

    • Primary Weapon: Destroyer or any other core if you plan to switch to 95 gold axe
    • Sub: Nocturnal
    • Armor Cores: Imperial (faster runs and clears) or Bestial (better solo and survival)
    • Top Armor set: Lordswrath
    • Bottom Armor set: Lordswrath
    • Accessories: Arcane Frost (speed + more zeal) or Perfect War (flat damage); preference
    • Trophies: Time Travel Theory Code and Guzigla's Bloodied Tooth


    Level 90

    • Weapon: Destroyer or any other core you want if you plan to use level 95 axe
    • Sub: Nocturnal
    • Armor Cores: Imperial (faster runs and clears) or Bestial (better solo and survival)
    • Top Armor set: Holy Spirit
    • Bottom Armor set: Sundering (Recommended) or Holy Spirit bottom
    • Accessories: Galactic (more speed + zeal) or Fearlessness (more flat damage)
    • Trophies: Guzigla's Bloodied Tooth and Time Travel Theory Code (either or) Divine Wind Spirit Feathers (DEF shred)


    Level 95

    • Weapon: Level 90 Destroyer Weapon or Furious Wind - Evil Dragon Great Axe (lvl95 gold; preference)
    • Sub: Nocturnal
    • Armor Cores: Imperial (faster runs and clears) or Bestial (better solo and survival)
    • Top Armor set: Holy Spirit
    • Bottom Armor set: Sundering (Recommended; receive a 20% CRIT DMG Cap and 10% CRIT increase after Awakening) or Holy Spirit bottom; preference
    • Accessories: Galactic (more speed + zeal) or Fearlessness (more flat damage) or the Wild Howl Set (Recommend; CDMG and CDMG Cap increase)
    • Trophies: Delfonia's Exquisite Earrings and Guzigla's Bloodied Tooth (either or) Dabaka's Makeshift Contraption (for the extra DEF shred); Winston's Sword Fragment (CRIT increase for Awakening)

    Awakening SLV1

    • Weapon: Destroyer 101 Axe
    • Sub: Nocturnal 101 Shuriken/Holysword/Harp
    • Armor Cores: Imperial (faster runs and clears) or Bestial (better solo and survival)
    • Top Armor set: Holy Spirit
    • Bottom Armor set: With Sundering bottom, you’ll receive a 20% CRIT DMG Cap and 10% CRIT increase
    • Accessories: You’ll use the Wild Howl set for the CDMG and CDMG Cap increase, you can even stick to the CRIT level80 or 90 sets
    • Trophies: With Ravager’s Envoy Defense shred node along with Horizontal’s flat shred, Dabaka’s Makeshift Contraption won’t be needed. You can continue to use Guzigla’s Bloodied Tooth with either Delfonia’s Exquisite Earrings for the zeal or Winston's Sword Fragment for the extra CRIT stack increase


    For more information about Awakening visit Chris’ Awakening Guide.



    Other

    • Transformation Tools for all: Strengthening Hammer and Strengthening Chisel
    • Gear Starring/Fort level minimum: Full 5-Star and +20 for survival and good damage output (+30 isn't necessary for now)

    ~ Phoenix ~

    IGN : Rumi

    Level ??

    Ravager/Shinobi

    [Immortals] Vice

    Discord : Rumi#4444

    rudecat17

    The post was edited 13 times, last by Rumi ().

  • Costume, Weapon, and Armor Enchantments


    Costume

    • Head Costume: DMG against Boss Monsters (blue) and HP +3% (gold)
    • Face: Raging Slash skill level +5 (blue) and DMG +3% (gold)
    • Body: CRIT DMG +25% against Boss Monsters or CRIT DMG +50% to Elite Monsters (if you are capped on cdmg) (both blue) and DMG +3% (gold)
    • Ornament: Move SPD +5% (blue) and DMG +3% (gold)
    • Costume Weapon: Horizontal Slash skill level +5 (blue) or Gaia Revival revives target with 35% HP (blue; if you don't use Horizontal in your skill rotation) and DMG +3% (gold)


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    Weapon Enchantments


    • Primary Weapon: Move SPD + Dual Drive (any quality; gold recommended)
    • Sub: Move SPD + Dual Drive (any quality; gold recommended)


    For weapon enchantments, you’ll want to use Move SPD + Dual Drive on both your weapons. Any quality is suffice, but having gold ones (Move SPD +9% and 8% chance to activate Dual Drive) with different SPD values is perfect. If you cannot afford Move SPD + DD or Move SPD at all, try to use another enchantment with a different stat, but with dual drive. Once you can afford it, you can replace it with Move SPD + DD.


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    Armor and Accessory Enchantments

    • Armor: DMG/DMG/PEN (recommended), DMG/DMG, or DMG 3% with any other stat
    • Accessories: DMG/DMG/PEN (recommended), DMG/DMG, or DMG 3% with any other stat (Example: DMG/HP)


    While armor and accessory enchants should be DMG/DMG or DMG/DMG/PEN. DMG/DMG/PEN can be expensive to some. Even just DMG/DMG. If you find yourself incapable of getting your hands on either one, you can always go for cheaper ones that still give DMG but with a different second stat.



    Once you can afford it, you should switch to the recommended damage cards with penetration.


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    Secret Stones


    DMG and Elemental target damage is the most important stats on a secret stone. However, some ravagers also use other viable stats such as attack speed or CDMG. I don’t use Attack speed since it’s really not needed because of the weapon spec system.


    It's your choice to build however you like but this is what I recommend:


    Primary Weapon: Lava with DMG 2% and Damage against elemental targets +xx%

    Sub Weapon: Lava with DMG 2% and Damage against elemental targets +xx%


    Orange Armor Stones

    • DMG +2%/3%
    • Damage against elemental targets +5%/6%/7%

    Purple Armor Stones

    • DMG +2%/3%/4%
    • Damage against elemental targets +6%/7%/8%
    • CDMG +6%/8% or if you have enough, Attack Speed +2%/3%


    For elementals, I’d recommend to have each important element in one piece of your armors for balance. However you can choose to boost full Dark/Flame as well if you like


    Example: Ice target damage +8% helmet secret stone, Dark target damage +8% belt secret stone, and so on.

    (Don't boost Storm or Holy)


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    Note: If you are Shinobi or Holy Sword sub, you will not be able to use a Glove secret stone for either classes. You will have to use another class’ secret stone. As long as it has the recommended stats, you should be fine.


    For Bard subs, you’ll use the glove secret stone.



    Masteries


    • General Skills: Boulder Crush
    • Attack Spec: Zeal
    • Advanced Skills: Crippling Wind
    • Defense Spec: Extreme Speed
    • Tactical Spec: Break Defense
    • Special Skills: Deep Blue or Best Defense (if you are squishy, once your DEF is capped switch to Deep Blue)


    Bard sub


    • Whirlwind Slash (DEF shred)

    or

    • Sad Love Song (Ballad Damage +%)


    Holy Sword sub


    • Whirlwind Slash (DEF shred)

    or

    • Evil Smiting Repent (Divine Explosion residual increases damage received)



    Weapon Mastery


    • Path Direction: Left

    Flame Slashes damage by 25% and throws 4 axes on a single target (6 times if 6 targets). Horizontal Slash and Mirrored Axe you won’t really use and can be ignored. All that matters is that Flame Slash boost! The passive effects of this path increases Ravager’s max CRIT DMG cap by 10% and increases CRIT DMG by 10% at Level 60 Weapon Mastery.


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    Where you’ll put your points:


    Where you’ll put your points is boxed in red. Most players go for Elemental Resistance, however I personally don’t. I put the rest of my points in damage against certain elements to increase my DMG output.


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    With the 5 points left over, I simply just shoved it into SPD, since I don’t find anything else useful to put points into.


    If you want to go with what most players choose, you will do the following (When Weapon Mastery is 70/70):

    • DMG: 30 points
    • Move Speed: 15 points
    • Elemental Resist: 10 points
    • Damage against Dark targets: 20 points
    • Damage against Flame targets: 20 points
    • Damage against Lightning targets: 20 points
    • Damage against Ice targets: 20 points
    • 5 points (left)- Whatever you choose

    After Awakening, you can put points into CRIT if you need it. The present elements after Awakening will also change from Dark, Flame, Lightning, and Ice to Dark, Flame, Holy, and Ice.


    Mounts & Costume Hat Enchant


    For mounts, you’ll mainly use Damage of Flame skills +30% and Damage against all elemental targets.


    When you encounter Violent bosses, you will use the Damage against Flame Skills mount and Boss Damage +10% costume hat enchantment.


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    For bosses of a particular element, you will switch your mount, costume hat, and emblem to that element, as shown below:


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    Gaia Emblems & Pets


    For Gaia Emblems, you’ll do the same as you’ll do with Mounts and Costume Enchantment hats. You will switch out to whatever elemental boss you encounter. Damage against xx targets +15% is the highest value for level 70 Gaia Emblems


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    For violent bosses you’ll switch back to your main emblem.


    • Move speed emblem: Move SPD +14% (For move speed increase)
    • Damage emblem: Flame skills +14% (Against violent bosses)

    The stats you’ll aim for pets will be mainly Move SPD +3% and the chance of triggering Dual Drive.

    You can switch out between the two if they're not on the same pet.


    -qmGCYSebVynXsujxZUMuDDcQcNG979GkGDHlzw_ZiaKjCfZ5MqY4iwApEuJxh3hQfIRbC2buLeeIG6gsddlrQLb02DCOfWxQZUziycSxjTTGVjKjNHzz86SQhMR0sSePYuKBUsF


    zqRNOomlihOoe1OPsL0BLrHMNhFKELeHssJ8yp-t6fEj7IISk1EegJJU1rUjOzKB6TweNXlkRTAxKlNwneGAFg0p7uuvMwcG8BUPdiYjuv0AC1dhTarcjgfJbkNtAy9YwIbWjJ_u



    Holy Chest


    For the Holy Chest system, you will want to boost your Flame and Ice target values. I'd recommend going either all Flame (for full flame boost since Ravager's element is Flame and will need it for Flame protected bosses) or 2 Flame and 1 Ice (for balance)

    You will boost them by getting level 60 gold Zaahir (Flame weapons) and Nazurdin (Ice weapons) and forting them to a max of +15 to receive the entire boost.


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    a5DsDdUI5WyIoPjkjCD4gnLCAJsaxbkLQAPkHt2rclOZ5wvOHS4HoAghV8ko5KpYMIxX2GXPU-5bxCT_7uaf9qYt-zcUwjsSBvuPxE-RGoNMhcxr7XTf7bV-tcw76oqRMM5DLd1F

    5bFRChILGY1xZjcWtsy7Gukfr4S2Y4Ut8v0LljC00DsbYk7uzekejd0SIbIsIVdYeqnp0JMKB3QSwHXAmWpirUOd_-QDG9rZrjKxRIc80JBrDnOF9_nCyF2zRhgvucbY98QlimYO

    EBVVti_1K6yWh9E9fcZC3ppF4W7r9nYy4vIyPnRYda_fWVgeU8HicmJ60jN-lHiQ-wi4WY99746pkmkjxv9jYt3qF58A33ygoIxMpKklH-x92Kg34eW-rbvH-leK7EnqXWE7rHw0


    Note that the type of weapon doesn't matter. It can be an Axe or a pair of Pistols.


    Skills and Rotation

    For this section, I will show a few of the skills I use in my current rotation as a Ravager/Shinobi and will show one for Holy Sword and Bard.

    The rotation should be able to give you an idea on how ravager’s main skills are used. Feel free to create your own!


    Ravager

    • Boulder Crush (Raging Slash) for stuns
    • Soaring Slash (gap closer; DMG boost unlocker)
    • Flame Slash (main skill)
    • Horizontal Slash (DEF shred)


    With Shinobi sub

    • Razor Wind (strong nados)
    • Blood Corruption (3 DMG increase stack and is used while luring mobs) (Optional)
    • Shuriken Storm (increases detailed DMG by 10% and is used while luring mobs) (Optional)


    With Holy Sword sub

    • Dry Bones (DEF shred)
    • Charged Divine Thunderstrike or charged Smiter's Edge, depending on build (bursts)
    • Divine Sunderance (gap closer and extra, faster stun)

    With Bard sub

    • Ballad (Detailed damage increase)
    • Healing Harmony and Holy Notes (heals)


    Certain bosses require tactic to beat, such as a timed stun. It's important to jump-cast each time and use the appropriate skills to quickly kill the boss. Before I get into the details, it's important that you know that Soaring Slash should always be used first so "Ranting and Raving" can be activated.


    Ravager/Shinobi

    Bosses:

    Remember, Soaring Slash first! This gives you the ability to throw on your DEF shred and x2 Boulder Crush attack.

    • Combo Example : Soaring Slash > Jump-cast > Crippling Wind (Razor Wind) > Horizontal Slash > Flame Slash . . .

    Mobs:

    If you use Blood Corruption and Shuriken Storm, it's best to use them while you're luring mobs or attacking mobs that are close to the boss so the buffs stay active long enough.


    Ravager/Holy Sword

    • Combo Example : Soaring Slash > Jumpcast Dry Bones > Jumpcast Flame Slash > Soaring Slash

    Using Smiter's Edge (charged) on mobs is a good for controlling the crowd if you lured. Making sure you have a charge for this is good at the end of the dungeon. Divine Thunderstrike can also be used the same way, but it's less effective since it doesn't cover much of a large radius compared to Smiter's.


    Ravager/Bard

    Bosses:

    Due to not having the storm nadoes from Shuri sub or the heavy burts on Holysword, you'll put in more effort to make sure Ranting and Raving stays active.

    Make sure to spam Soaring every 10 seconds.


    • Combo Example : Ballad x3 > Soaring Slash > Jumpcast > Raging Slash > Jumpcast > Flame Slash > Ballad x1

    ~~~~~~~~~~~~


    And that is the end of this Class Guide! I hope this serves you guys well and that you use it to your heart’s content!


    If you feel like I’m missing anything please let me know or if you want to share your thoughts leave a comment. If you have any questions feel free to reach me on Discord or start a conversation here!



    Cheers,


    ~ Rumi rudecat17

    ~ Phoenix ~

    IGN : Rumi

    Level ??

    Ravager/Shinobi

    [Immortals] Vice

    Discord : Rumi#4444

    rudecat17

    The post was edited 11 times, last by Rumi ().

  • Also, quick thing you didn't mention:
    The main reason why shuriken sub is like extra super good for rav is that fact that tornado can proc TF4, meaning that you get a billion procs of TF5 on tornadoes. So, 24 dmg eido is still really viable because of this in case you're too poor for 45 flame.

    Daybreak - 95 - Gunslinger

    SoonTM - 90 - Shuriken

    ChubbyBird - 90 - Sorc

    Pachimari - 90 - Lancer

    Snow Vice

    Hydra Phoenix


    The post was edited 1 time, last by Daybreak ().

  • very great and detailed guide. There is a correction to be made about the rage tile envoy. Rage is actually CDMG CAP and not just cdmg. You can easily raise your cdmg cap by a further 30% at 5 stacks while b2b-ing dungeons. In the end it's just personal preference whether to take it or not but I'd recommend it. Below is a personal envoy i'd use. Cheers! :)


    Thank you for sharing! I’ll definitely look back over this guide again to make sure I didn’t miss anything else

    ~ Phoenix ~

    IGN : Rumi

    Level ??

    Ravager/Shinobi

    [Immortals] Vice

    Discord : Rumi#4444

    rudecat17

  • Also, quick thing you didn't mention:
    The main reason why shuriken sub is like extra super good for rav is that fact that tornado can proc TF5, meaning that you get a billion procs of TF5 on tornadoes. So, 24 dmg eido is still really viable because of this in case you're too poor for 45 flame.

    I wasn’t planning on explaining the sub classes on a detailed level. Only the important basics. I do agree though about not affording 45 Flame, so I’ll change the wordings on that one /o/. Thank you~

    ~ Phoenix ~

    IGN : Rumi

    Level ??

    Ravager/Shinobi

    [Immortals] Vice

    Discord : Rumi#4444

    rudecat17

  • I wasn’t planning on explaining the sub classes on a detailed level. Only the important basics. I do agree though about not affording 45 Flame, so I’ll change the wordings on that one /o/. Thank you~

    also sorry if i said the wrong number, i forget rav bar, but I think you know what I mean

    Daybreak - 95 - Gunslinger

    SoonTM - 90 - Shuriken

    ChubbyBird - 90 - Sorc

    Pachimari - 90 - Lancer

    Snow Vice

    Hydra Phoenix


  • Hey, also remember ravs need 81% attack speed because their wep attack speed is 2.6s (pref 3x 2% attack spd/2% dmg secret stones) :D

  • Hey, also remember ravs need 81% attack speed because their wep attack speed is 2.6s (pref 3x 2% attack spd/2% dmg secret stones) :D

    Yes, but you dont have to get those atk speed.

    reason:

    1, when u want to racing, take shadow hands.

    2, bosses are soooo weak, atk spd at most let you hit 1 more time.


    so, I think 25% from eido is enough, and we will have another 95 trophy which has atk spd.

  • Hi, thx for the guide. I have something want to discuss.

    1, Gear: top magic... 4 dmg dealt+ 4 cdmg( if both +30) +dmg stat for crit chance, I don't think it worth to trade.

    2, Masteries : no need elemental resist, unless even cannot +20

    3, Cards: Pen is extremely important for new dungeons, 80 cards help a lot.

    4, Eido: I noticed you worry about crit. Try Nazrudin in Eternia. It's 3rd skill is debuff that receive 100% change of crit.

    And for 12f, if u cannot kill it in one combo, that will be annoying. So I suggest one more eido for 900% flame ult, like Aelius. Razor wind, Flame, Stun, Flame, Shuriken Storm, Flame, Ult. and pray ult has some double cast.

    5, SS: For the dungeons now, most of boss are dark, ice , lightning, fire. We have holy chest for ice and fire. And dark is more than lightning. So I think 2/7 of dark is more comfortable. Or make 1 or 2 for lightning.

  • Heyaa just want to explain a few things that you’ve wanted to discuss:


    1). I only put what I use as gears, it wasn’t a recommendation

    2). I don’t use elemental resist but most people do because they feel it’s needed. However, I disagree.

    3). PEN is very important yes, however it can be quite expensive to some, hence why I mentioned both DMG/DMG incase it may be

    4). I don’t worry about CRIT because we cap it easily. Mine is actually capped. What I think you were trying to explain is the whole CRIT overcap conversion that I mentioned quite a few times throughout the guide. The combos I provided in the guide are suffice enough, since bosses die after the combo. Sometimes maybe even with two or three more skills after it.

    5). With the mounts, costume enchants, Gaia emblems, and Weapon Mastery points the bonus to elementals is fairly high. I did, however, think of balancing out what elemental bonuses I had on my secret stones for each important element which is flame, dark, ice, and lighting. I think you got Storm from the example I provided.


    Thanks for your input though~

    ~ Phoenix ~

    IGN : Rumi

    Level ??

    Ravager/Shinobi

    [Immortals] Vice

    Discord : Rumi#4444

    rudecat17

  • Hey, also remember ravs need 81% attack speed because their wep attack speed is 2.6s (pref 3x 2% attack spd/2% dmg secret stones) :D

    That’s true, but not as secret stones. Some players actually do so, but I prefer not to.

    ~ Phoenix ~

    IGN : Rumi

    Level ??

    Ravager/Shinobi

    [Immortals] Vice

    Discord : Rumi#4444

    rudecat17

  • That’s true, but not as secret stones. I’ve increased some of my attack SPD in my Envoy Path. What I have already is good enough. But I guess it would be your preference to use atk SPD secret stones. rudecat3

    The spd from Envoy is just normal spd like the points. Only when u don't have 50% spd, it helps your atk spd.

  • Card:

    What I wanted to say is trash 80 cards > dmg%/dmg 70cards. Just talking the dungeon CC or SN(hell). Reinforcement:75% . We can at most have 39% pen for this current version. Let's calculate the benefit of the last 1% pen. When 38% pen, we do 1-75%+38%=63% of other total dmg. The benefit of the 1% pen now is 1%/63%=1.59%. which means 1% pen at least increase ur dmg 1.59% in CC or SN(hell).


    Then we calculate the benefit of 3%/dmg. Due to we already have a lot of dmg%, plus some parts of dmg cannot be buffed, like eido wish. So it generally divided by 3.2 . If you want to test a specific target, just switch Divine Power to test how much that 1% dmg increased. So, the 3%/dmg only increased your whole dmg about 1%.


    Next, Calculate the benefit of DD cards. DD cannot buffed DD, eg. your atk did x dmg, and has 2 dd which are golden zeal and weapon card.

    The function is X*(1+110% zeal+80% card), Not X*(1+110%zeal)*(1+80%). So we normally multiply the rate and coefficient of dd, then divided by 1.4(the sum of other dd's benefit). 1.4 is the basic number, the classes like bow has more dd.

    So, 8% dd:

    8%*80%/1.4= 4.57%

    5%:

    5%*80%/1.4=2.86%


    Result: 5%dd no pen< 2pen no dd< 8%dd no pen< 5%dd pen<8% dd pen. But the move spd from 70 gold cannot be replace the by others...

    1% pen > 3% dmg+dmg

    So I suggest normally players just but trash 80 card, trash pen weapon card, CP value is extremely high.


    Crit:


    Cuz you use magic top, so I guess you like the crit from it. It's true that cap it easily, but how about in Eternia 9-12F ? I know some people would like to compete the speed of pass this dungeon, and they use magic bottom or Splendid accs. So I think u are the people that care this dungeon.


    Etenia 12F:


    that boss is so annoying, If you don't kill it in one combo, you have to touch + and - one more time. this is the reason why I suggest have one 900% ult flame eido. really helpful in this case. I know the boss from other dungeon is weak. Like SN and CC, my HS can kick those bosses without any -def.You can search Hs solo SN on youtube

  • Not enough party formation space for that lol

    Corpionse (Ex<GS>Corpi) | 99 Ronin/Shinobi | AK US PHOENIX
    Feel free to pm me anytime with questions about the game
    Discord-ID: Corpionse#7906


    :/


    Btw Cookies are love<3

  • and you are running 1 by 1 ? not as full 3/1 .. :/

    Corpionse (Ex<GS>Corpi) | 99 Ronin/Shinobi | AK US PHOENIX
    Feel free to pm me anytime with questions about the game
    Discord-ID: Corpionse#7906


    :/


    Btw Cookies are love<3

  • If you think you can keep up with doing it why not , but overall it probably makes you lose time instead of gaining.

    Corpionse (Ex<GS>Corpi) | 99 Ronin/Shinobi | AK US PHOENIX
    Feel free to pm me anytime with questions about the game
    Discord-ID: Corpionse#7906


    :/


    Btw Cookies are love<3

  • oh yes, let's just skill all the attack speed on the class that needs the most attack speed

    Daybreak - 95 - Gunslinger

    SoonTM - 90 - Shuriken

    ChubbyBird - 90 - Sorc

    Pachimari - 90 - Lancer

    Snow Vice

    Hydra Phoenix


  • im looking forward to your PVE ravager guide!

    I don't need to write a guide to tell people that rav needs an attack speed eido

    Daybreak - 95 - Gunslinger

    SoonTM - 90 - Shuriken

    ChubbyBird - 90 - Sorc

    Pachimari - 90 - Lancer

    Snow Vice

    Hydra Phoenix


  • We will have 4 stars eido, so no worry. 45%fire+45% dmg to x

    stuu


    Excuse me but on earth would re-roll 6 Eidolons to have ele dmg + dmg to all elements x_x (also it's going to be a casher thing either way so eeeeh yep.)

    L0vJ7MF.png

    Chimera | Duelist / Sorcerer / Lancer

    Discord | Nana#8417

  • stuu


    Excuse me but on earth would re-roll 6 Eidolons to have ele dmg + dmg to all elements x_x (also it's going to be a casher thing either way so eeeeh yep.)

    He asked something about 45%dmg to x, not I suggested. Even though I have 4 45holy+15% for my hs.

  • If you are Holy Sword or Bard, you will use Extinguisher for Advanced Skills, which increases Flame Slash’s skill and DOT damage by 40%. You will keep the rest.


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    This mastery only boost DOT damage of Flame Slash as i know

  • 6qlij5.png

    ( ͡° ͜ʖ ͡°)


    wish i had these secret test results GS's used

    I've ran many tests which led me to the conclusion that it did indeed increase the skill damage as well. However, after doing it again and obtaining info from a source, it is in fact only DOT increase. So I do apologize about that! The mastery section has been updated.

    ~ Phoenix ~

    IGN : Rumi

    Level ??

    Ravager/Shinobi

    [Immortals] Vice

    Discord : Rumi#4444

    rudecat17

  • For hs sub mastery i would advice -def spin for canceling trick, after casting spin u can cancel it on ur buff bar to get this -def on target and 6 sec of free 1% noct

  • I'm making a PVE Ravager as of right now, and I've always picked Ballad Dmg 4% over this on my PVP 60s Ravager.

    So my question is, does this actually boost the Burst Damage of Flame Slash? or does this enhance the DPS of it.

    And I'll be picking Dmg 24% Eido over Flame 45% Eido when i hit level 90, so definetely I will still pick Ballad Dmg 4%.

    Tho I'm really curious on what does this Mastery does on this skill.


    EDIT: I didn't read the previous comments. So it does enhance the DPS/DOT of it. Ugh.Untitled.jpg

  • sub bard on rav in pve is less than optimal compared to shuriken. If you're gonna run a 24 dmg eido, the only way to make it really worth is to run sub shuriken for the dmg of TF4 procs. If you're set on going sub bard, go a flame eido since literally ALL of your damage is going to be from flame slash. I'd run one of the tornado masteries, otherwise I'd just run dmg ballad, rav advanced masteries kinda suck.

    Daybreak - 95 - Gunslinger

    SoonTM - 90 - Shuriken

    ChubbyBird - 90 - Sorc

    Pachimari - 90 - Lancer

    Snow Vice

    Hydra Phoenix


  • sub bard on rav in pve is less than optimal compared to shuriken. If you're gonna run a 24 dmg eido, the only way to make it really worth is to run sub shuriken for the dmg of TF4 procs. If you're set on going sub bard, go a flame eido since literally ALL of your damage is going to be from flame slash. I'd run one of the tornado masteries, otherwise I'd just run dmg ballad, rav advanced masteries kinda suck.

    Gonna take this option into consideration since like you said " the only way to make it really worth is to run sub shuriken for the dmg of TF4 procs. " is a fact.

    But literally every Ravager now I've seen ever since shuri sub came out went Shuri sub, reason it became too mainstream. So I've decided to go for bard sub PVE when i hit 90. ( Tho Fawkser is still Duelist sub, very good Ravager )

  • Gonna take this option into consideration since like you said " the only way to make it really worth is to run sub shuriken for the dmg of TF4 procs. " is a fact.

    But literally every Ravager now I've seen ever since shuri sub came out went Shuri sub, reason it became too mainstream. So I've decided to go for bard sub PVE when i hit 90. ( Tho Fawkser is still Duelist sub, very good Ravager )

    The reason everyone went Shuriken subclass is because it's literally that much better than anything else (the only thing close to an argument otherwise is Bard because of the move speed, not the damage, and you need to +30 to get the most of that). This isn't even exclusive to Ravager; it's the case for every class in the game. It's beyond silly, but it's the reality of it, and everyone wants the easiest option which is also why the majority of this game's population quits their original class and then plays only Ravager, Shuriken, Holy Sword, and/or Lancer. I've been watching it happen since 2014 or 2015 and it's nothing new.


    I also wouldn't consider Bard nor Duelist subclass that "different". They aren't "bad", mostly because you can do well with any or even no subclass, but they are simply out of date and less effective now in that there's something better, but before Duelist/Holy Sword became mainstream on Ravager, Bard was what everyone used too (and going back even further you can include Katar).



    Chimera server - Catalyst guild - Retired

    Sylver_Aura - Level 95 Wizard/Bard (since 2014) | Princess_Garnet - Level 86 Tachi (since 2015)

  • Guardian doesn't offer anything to make it worthwhile as a subclass. If you want it for your own personal opinions, feel free to play it.



    Chimera server - Catalyst guild - Retired

    Sylver_Aura - Level 95 Wizard/Bard (since 2014) | Princess_Garnet - Level 86 Tachi (since 2015)