Posts by Shayeth

    As many of you people know im Shayeth a Tank Guard and since i jsut hit S1 imma be dropping a bit of info on tank stuff (not that anyone cares)

    First of all my stats:

    snapshot_20190207_112709.jpg

    +20 Feyna Hat with +15 chest and +10ish Feyna bots (i got lazy)


    Anyway i've been around block a few times seeing different ways people play guardian from from pure tank to pure dps with lance sub,
    I'm here just to toss what information i know about my preferred class here on the forums just in case people wanna know what kind of guard fits them.


    First on my list is Tank Guard:

    with this style of guard you stack hp and defensive stats like Def and Hp mainly, what others say about this style is "Useless"

    you're not needed as a tank casue theres no need for Tanks unless you like the style then go for it other then that dont really do it unless you want to troll in pvp or seomthing wacky like that
    Viable Subclasses
    Lance

    Bard

    Sorcerer


    Next is Pure DPS Guard pretty simple use dps gears ike Sniper or Lordswrath and you'll be fine grab yourself a Nocturnal sub weapon and i'll be aight

    Main Stats are Damage and CRIT (guards have a low base crit rate since the weapons dont give it)

    Viable Subs

    Lance

    Shuriken

    Ranger (Bow)

    Duelist

    Ravager (if you really wanna do that)


    the next few styles are a bit weird but who knows maybe you'll love it some how
    Hybrid Tank/DPS

    Where you mainly focus on tank stats and dps stats later but both are important to your build where as a DPS guard would have say 300k hp you'd have around 450k+

    Taking advantage form main guard envoy (15% of hp to base damage) and Brute Force (75% of Def to Dmg) you'll hit a bit harder but thats about it

    Main Stats Hp and Dmg


    Hybrid Dps/Tank

    this ones just a flip on the previous one you use a bit more def styled dps gears like using Lordswrath with an Eva Accessory set like Peerless Beauty Set so you can take a bit more damage

    Thats all i really gotta say about this one its just a different version of the Hybrid build with a bit more tank then dmg


    That covers all the "styles" of Guardian next is skills and how they work with Weapon Mastery


    Sword Slash: most basic of basic skills for Guard swing three times while reducing your damage taken by a flat amount

    Shield Bash: pretty much a pimp slap with your shield dealing the highest base damage out of your skills while giving a stun for up to 5 seconds* while genning Malice

    Absolute Defense: "what does this do again?" reduce incoming damage by 75% while reflecting 150% of damage back as well as blocking lines and party members reflect flat dmg back**

    Windfury: a movement skill taking you along a line dealing damage to anything in front of you after its done you gain another 20% move speed for 4 seconds*

    Mirrored Shield: Hey look for a class that uses a shield we don't get one till about level 9 Reflect flat damage while having a 30% chance to reflect incoming Auto Attack Damage

    Thunder Cut: Hey look something useful, Main dps skill attack a half circle in front of you while decresing move speed of targets by 30%* while Genning Malice

    Phalanx: A simple tank skill reducing damage taken byt a flat amount while reducing it by 30% if main Guard simple is as simple does**

    Terrifying Roar: A Malice generation skill summons and AoE dealing dmg and genning Malice making you the target for anything unluckily caught in the AoE as it reducing all stats by 10%**

    Defensive Posture: Defensive party buff thats is increse Def by Flat and 5%

    War Gods Aegis: Decreses Dmg tken by 90% (and i mean ALL damage i'll talk more about it later)

    Thunder of Divine Judgement: Gap closer while increasing base dmg by 8%


    Storm Warrior

    Bash increase AoE and Stun duration

    T-Cut more damage and firing out little lighting blades

    Windfury more damage and being able to cast twice



    Divine Shield Path

    AD when attacked pulls in enemies in an AoE while dealing damage back

    Phalanx less Dmg tken while the effect is passed onto party members

    Terrifying Roar Pulls enemies in while slowing them



    Hey look im starting to see the end of this tunnel i decided the climb into

    just wanna touch on a few things before i leave,


    "Malice" the amount of aggro you have on mobs/bosses there could be a full +30 Lance/Shuri in your party but you as a levle 50 guard could have the bosses attention thats Malice

    Im not sure on math behind it so lets just chock it up to when you use a skill you tease the boss by tickling the toes or something


    Next i know imma get at least a few questions about the Envoys so lemme knock some of them down right now the required envoys you'll need are

    Screenshot (28).png


    Shield of Retribution (top left

    Taunt (bottem left)

    All three Guardian Masteries and Brute Force (bottem right

    How you get to them is up to you


    Some optional ones are

    Malicious Stance (above Taunt)

    Sharpened Senses (top right)

    Guardian Studies (top left)

    Shield Bash Masteries (Beside Brute Force)

    Thunder Cut Masteries (below Guardian Masteries/Brute Force)

    Windfury Masteries (below Sharpened Senses)

    And lastly Prickliness (beside Sharpened Senses)


    Again how you go for these is up to you jsut keep in mind that the ones circled in the picture are the ones you MUST take

    I haven heard of soem guards ditching Brute Force if thats your choice do as you wish


    Now then i think i've ran out of stuff to talk aobut so imma leave you with this a small bit of personal knowledge


    When using War Gods Aegis and Phalanx count in your head the number of seconds before Phalanx is off Cd you can "extend" the tank duration if you pop Aegis during the moments between Phalanx's


    Anyway thats it hope this helps someone out feel free to call me what you wish below or if i shoulda added more pictures or something idc


    Thats it from happy tanking~!

    Files

    • Guard.png

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    No i havent tried that thats a good idea tbh xD


    Edit: Yea that was the issue thanks~ and imma leave this as a reminder to every duelist you cant charge Balisong with Cross/Wink being higher lvl then each other

    Im not sure if its just me or if there are other people experiencing this as well, After i use Deadly Wink for the Bali charge i cant use Cross slash to give another one im stuck using Wink to gen the charges while if i dont use wink Cross gens the charges like nothing happened


    not sure how links work in forums but

    I kinda wanna get in on this whole AK balance debate that's going on here:
    I personally think that the balancing rn is trash its dps or gtfo back to WoW casue i play guard and im always told to go Shuri sub with dps gears cause thats "how you play" but anyway what Sylver said is true x legend only really care about thier bank account not making a good game, the MMO formula should be something like this: a balanced game brings in players and those players bring in money and with money comes more content and with content brings more players its kinda like a cycle imo but anyway onto class balancing:


    either the other classes that arnet Shuri and Lance should be through up to compete with them dps wise or Lance and shuri should be brought down dps wise

    Heinzeller its really up to play style if left path has the most solo dps potential while right path has more of a tanky kinda feel where you plant your butt down and use your crystal and bot to kill things while left is more mobile and lightning Plasma cannon based

    It became clear long ago the only thing Aeria cares about now is the bottom line, even at the cost of the game's health and long-term potential/survival chances. Why worry about player happiness when you have such a high turnover rate you can just convert more newer players into spenders?


    They have always targeted the top end; that is nothing new as it's been the strategy since day one in 2014 (or late 2013 if you're counting beta), and even back then they were hiccups (+20 was monetized almost as bad though we're fast to forget, accessory fortification was more so, the level 70/75 weapon fiasco, there were bad GSes back then too), but things changed drastically in 2016 (vote for your eidolon event disappeared, level 80 restructure accessibility was the first sign with those dumb flash sales, +30 monetized way more than accessory fortification, that silly level curve adjustment, level 90 restructure solutions repeating the level 80 ones, botting has become so rampant, and worst of all, the population mass which kept the game active and healthy died [what remains fall mostly into that botting category, the big spenders, or both], oh, and add removal of things now too I guess to that list, etc.).


    It's a shame, too, if they would have taken a more balanced approach, it could be big still AND have those new players coming in. If people would stop begging to have the chance to throw hundreds of dollars at Aeria during fortification insanity events for a feature over two years old (and ironically, some of the same people complaining at the state of the game, do this), then maybe they wouldn't turn a blind eye to the complaints. Aeria only looks at their bottom line. I hate to blame the victim here, but vote with your money or they won't hear it. Now everything is locked up behind time limited spend sales, or seemingly being removed entirely.

    And such is the life of a f2p game they slowly turn p2w over the coruse of its life kinda like Empires in a way they begin they live lots of people get goggled up by it then it dies leaving a legacy of torment or praise (given what empire youre talking about)

    kinda wanna mention Swift Assassination it does allow the next attack that follows extra 70% Damage when used if your Hs sub you can become a mini Hs main when it goes off both mobs and players can melt under it if you pair it with a strong skill like Thunderstrike (Hs) Bali or Wink (Duelist) and rolling kinda becomes habit even if you're not using it offensively so Rolling then doing a Wink can melt as well if Zeal and Frenzy porc as well

    I personally use Plasma Cannon i cycle it in when Electromagnetism procs for the immo and extra damage since its gains 15% extra damage with it on and i tend to jump cast Plasma cannon (ju before hitting the ground i cast it) its good for mobbing and some bosses if you use it over Ice Nade

    Nocturnal Sub weapon + Left ISde masteries = immortal cause Cyclones op huehue

    But in all seriousness tho good ideas here most slingers dont have the luxury of nocturnal weapons above 85 since the blue weapons dont have Pen % on them

    Mind if i Quote ErenElric here for a sec? it maybe for Holy Sword but there is some good ideas here
    When crafting your own rotation (if you want to do so) Just replace Thunderstrike and other hs skills with Tachi and shuri skills like Soaring Flash and Razer cx

    XIII.3 Crafting Your Own Rotation

    Coming up with your own rotation is not that difficult. Here are the important criteria to consider when crafting your own rotation:

    I. Start with your subclass defense shred skill and refresh it at the end of its duration.

    II. Use smiting edge (charged or uncharged) once every 6 seconds or close to it.

    III. Use charged dry bones once every 12 skills.

    IV. Use charge smiting edge or thunderstrike every 12 skills (depending on your element).

    V. Use thunderstrike (charged or uncharged) every 4 skills.

    VI. Use dry bones every 8 seconds (for the dragon slayer mastery).

    VII. Fill in the gaps with any important status effect skills first (like ballad for bard).

    VIII. Fill in the gaps using divine sunderance second.

    IX. Fill in the gaps using dry bones third.

    X. Fill in the gaps using demon slayer last.

    When it comes down to it personally i don't think i'll need imp gears since i tend to run with Bard/Sorces so all the ms is from them and even then i perosnlly dont mind taking my time in a dng play-style is what i am for its the main reason why i'm a tank Guard i like having the insane hp levels while watching Shuris try and kill me :AK19: but i do respect peoples choice when it comes down to imp gears i might swap over jsut to make it so SN wont feel like a slog 90% of the time evne in solo mode but other then that i dont see a need for it

    When it comes to rotations in general there shouldnt be a "set" rotation for my gunslinger i dont just Spam Sonic Bomb and Bombardment like most slingers do or spam one skill given most skills are pretty trash like that one lightning skill slingers forget about (Ultra Violet Catastrophe) but its all palystyle i guess try crafting your own rotation but for Tachi/Shuri i would personally use Swallow Razer Dark Spear Raid and Brilliant dragon Flash in my rotation

    I know im stupid but how do i put pictures in my Signature are there sites that tell you hot to do cause i just tried two and neither worked very well....

    thanks for the feed back guys and im planning on swapping Imperial Gears when i hit 90 this is jsut filler gear for now till i hit 90 then swap to Miithril and Inq acc set but as for the Tooth is mainly there for its detailed for solos but i kinda like it being there gives nice stats over all and i dont really ahve any other options in terms of dps trophy to pair with my Twin heart so

    That may be true.But i also know many many players who left because of the reasons adressed many many many times already.

    These "problems" are caused by the management/monetizing of this game version.Everyone know what direction the game content was heading to long ago.

    Veterans dont/didnt leave because they moved on.Or played another game.Or lost interest.They just lost hope.The immense of money/gametime you have to invest to enjoy this game version at the fullest...is ridiculous.Right now there are only a handfull player experience End Game Content...on top of that you see player in Chimera with +30 full PVE Tank Gear with 170 MoveSpeed...Ice Element Gunsliger Weapon +30...Trophys +30 i never seen before...i really see dark times for the future players xD Without proper guides and veteran players leading newbies to the meta the servers will become a clown fiesta...you can only roll the eyes and move one at this point...I dont know if its even worth to discuss about it...its not my game and not my server who ever is in power do how ever you wish^^i dont think anyone really cares anymore^^

    Ice Ele-slinger +30 tank gears oh yea so terrible, playstyle is a bad thing right? sorry if i sounded like a butt there, its just that people play the game their own way im a Guardian and im a tank with Ravager as my sub class such a mortal sin i've committed people play the way they like and i don't think anyone should be bashed for it as long as they have fun it doesn't matter imo

    i agree to certain point its not Aeria's fault that the game is like this from my point of view theres two "main" culprits for not allowing challenge to exist in Ak form what i've seen and done over the past 3 ish years i've been playing, its that Nocturnal keeps you alive and the availability of Boss Detailed Damage allows you hit for millions depending on the class (my Hs alone hits for around 5m in hells depending on dng)


    So form what i've seen and done i can only see one possible outcome that the game can head if it keeps with this... its gonna die least the Us and EU servers anyway but with one small removal of Nocturnal i think the game would be way better off or at least limt its usage like with the 80% nerf they gave it but still that other 20% can still heal you for hundreds of thousands of hp if it was removed it would allow both Guardians and Bards to come back a bit more useful then Roar bots and Pocket Healers they would be needed to hold aggro form bosses and to keep the party alive but if you still wanna fly solo Noct could be in the game with certian weapons with the effect on it like the Naz Shuris and Guns allowing you to keep yourself alive for the cost of damage output but a good player would work around that

    those are the ideas i have regarding this topic and if you need more challenge then you can limt yourself to classes/weapon types like myself i only use Yellow weapons on most of my characters (Rav Katar and Gunslinger)

    Had a few ideas for that redesign ides there Septimo was thinking that Gren should channel its inner Moba and have the crystal hover around a select player giving say half the provided buffs/healing for turret it should be swapped with a personal gren buff like Rapid Fire or something decrease CDs or have some other gren mechanic that would make these two skills still in the game just work differently