Skill Damage and DoT Mechanics

  • Written by: utsuhoshi


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    Yay, a damage guide.


    Calculation for Raw Skill Damage (as shown on tooltip)


    For example:

    A Lv10 (skill level, not character level) Fireball has 100% + 221 skill damage.

    If you have say, 750 attack, the attack of Fireball will be:

    100%*750 + 221 = 971 skill damage

    And with 1k attack it will be:

    100%*1000 + 221 = 1221 skill damage


    A Lv13 Fireball has 100% + 373 skill damage.

    If you have 1k attack, it will be:

    100%*1000 + 373 = 1373 skill damage


    • The bonus damage component is in proportion to the %attack component of your skill. The bonus damage of a 150% skill is 1.5 times the bonus of a 100% skill. It's the same for whatever class you use. Fireball of Wizard and Flame Slash of Ravager are both at 100%, so at lv13, they will both have 100% + 373 skill damage.

    Fireball at lv10 has 100% + 221 skill damage.

    Fiery Grenade is 95%. At lv10, it will have 95% + 95%*221 = 95% + 210 skill damage.

    Bombardment is 155%. At lv13, it will have 155% + 155%*373 = 155% + 342 skill damage.


    • Now, the damage from sigils is additive to the bonus damage component of your skill.

    For example:

    I'm lv43, Gunslinger as main (+3 skill levels) with a +1 Aimed Shot accessory so I have lv47 Aimed Shot.

    Aimed shot is 135%. At lv47, it will have 135% + 135%*8645 = 135% + 11671 attack.

    With a +919 damage sigil, and with my ~17k attack as shown on my damage stat, it will be like this:

    1.35*17000 + 11671 + 919 = 35540 skill damage Aimed Shot.


    So here are the damages of the individual class skills:


    Grenadier

    • Fiery Salvo - 103%
    • Fiery Grenade - 108%
    • Plasma Cannon - 120%
    • Icy Grenade - 115%
    • Meteor Cannon - 125%

    Wizard

    • Fireball - 100%
    • Icy Curse - 90%
    • Ice Storm - 85%
    • Storm Curse - 120%
    • Meteor Shot - 140%
    • Instant Thunder - 105%

    Gunslinger

    • Aimed Shot - 135%
    • Bombardment - 155%
    • Sonic Bomb - 145%
    • Ultraviolet - 170%

    Duelist

    • Slash Cut - 140%
    • Cross Slash - 130%
    • Sunflower - 132%
    • Whirling Dance - 135%
    • Deadly Wink - 190%
    • Balisong - 150%

    Sorcerer

    • Devour Soul - 135%
    • Demon Seal - 95%
    • Binding Arrow - 120%
    • Blood Seal - 100%
    • Flame Impact - 135%

    Guardian

    • Sword Slash - 140%
    • Shield Bash - 180%
    • Windfury - 115%
    • Thunder Cut - 130%
    • Terrifying Roar - 120%

    Bard

    • Storm Song - 105%
    • Bliss Harmony - 125%
    • Heal Harmony - 30% (heal)
    • Ambient Drone - 140%
    • Healing Tones - 12% (heal)
    • Holy Notes - 13% (heal)

    Ravager

    • Raging Slash - 105%
    • Horizon. Slash - 175%
    • Soaring Slash - 150%
    • Mirrored Axe - 95%
    • Flame Slash - 100%
    • Aftershock - 90%

    Brawler

    • Swift Strike - 145%
    • Blitz - 130%
    • Inner Strength - 8% (heal)
    • Electrocution - 135%
    • Lotus Strike - 225%
    • Sparks and Flames - 155%
    • Shadow Strike - 125%

    Ranger

    • Triple Shot - 100%
    • Frost Arrow - 90%
    • Dimensional Shot - 115%
    • Corrosive Shot - 95%
    • Arrow of Light - 140%
    • Hail of Arrows - 125%

    Ronin

    • Soaring Flash - 125%
    • Black Swallow - 120%
    • Soul Storm - 70%
    • Dark Raid Spear - 110%
    • Iaido - 160%
    • Brilliant Dragon Flash - 150%
    • Dragon's Fury - 185%

    Reaper:

    • Shadowbolt Barrage - 90%
    • Shadowflame Toss - 100%
    • Frozen Tomb - 80%
    • Purgatory Bats - 85%
    • Devil Incarnate - 130%


    Ultimates usually have 900% damage. The only one that does not use this, so far from the ones that I tested, is the Alessa + Bard ultimate, Linked Burst, which uses 600% with a Heal over Time side effect ~4x that of Ballad.


    Examples:

    • Lv10 Black Breath (Grimm + Guardian): 900% + 900%*221 =

    • 900% + 1989 skill damage
    • Lv10 Frosty Exhale (Merilee + Ravager): 900% + 1989 skill damage
    • Lv10 Linked Burst (Alessa + Bard): 600% + 600%*221 = 600% + 1326 skill damage




    Calculation for Damage over Time (DoT's)


    For example:

    Dark Flare Trap has 62.5% damage coefficient (the highest in the game)

    At lv50, the damage will be: 62.5%*11072 = 6920 damage per tick

    Deadly Wink has 12.5% damage coefficient

    At lv50, the damage will be: 12.5%*11072 = 1384 damage per tick


    • This damage is affected solely by your DMG stat points at 0.35% per level and your Crit + Crit Damage stats

    For example:

    Dark Flare Trap has 6920 damage per tick at lv50.

    With 20 points invested in damage stat, the damage will be: 1.07*6920 = 7404 damage per tick

    With 150% crit damage, it will do: 7404*1.5 = 11106 damage per CRIT tick


    • There is roundoff buildup in the way DoT's were added to the skills so some values might not be exactly equal to what is shown in the game (it rounds off at 12.5%, then calculates by multiple of 12.5%).
    • Usually when a skill mastery says "adds damage over time", it follows 12.5% DoT coefficient.

    So here are the coefficients of the DoT's of sample class skills:


    Grenadier

    • Fiery Grenade - 18.75%

    Gunslinger

    • Frost Trap - 37.5%
    • Dark Flare Trap - 62.5%

    Duelist

    • Cross Slash - 31.25%
    • Deadly Wink - 12.5%

    Sorcerer

    • Demon Seal - 8.75%
    • Blood Seal - 12.5%
    • Rejuvenation Mantra - 3.75%
    • Nightmare Totem - 12.5%

    Bard

    • Bliss Harmony - 12.5%
    • Ballad - 11.25%

    Ravager

    • Flame Slash - 18.75%

    Brawler

    • Shadow Strike - 18.75%

    Ranger

    • Corrosive Shot - 18.75%

    Ronin

    • Dark Raid Spear - 16.25% credits to Kyodok

    Reaper

    • Purgatory Bats - 15%
    • Lapuree's Passive - 1.875%
    • Lapuree's 1st Skill - 8.75%
    • Lapuree's 2nd Skill - 6.25%