So, I had this idea in my mind for so long and I got to create one (currently lvl 60... a bit low). The players I know playing Sorcerer or Wizard never use their heals unless they are in danger, they keep focusing damage (Which yes, is what they do so its normal) I couldnt find anyone who tried a Healer Wiz/Sorc on the net either, so i wanted to share this. This is basically a Wiz/Sorc combo that focuses on healing instead of damage dealing. I focus on SPD, DEF primarily and CRIT, HP secondary. Depending on my experience, having the main class as Wizard is the best choice even if Sorcerer has one more +%3 healing Envoy's Path buff. This is because Cooldowns of Wizard's healing is already high, and it being a secondary class makes it too much to be a viable healing skill(around 1 minute which is so high for a main healer). Having Wizard as a main helps a lot. With %50 SPD you have your R.Prayer on 15 second cooldown, which means you can cast it every 3 seconds it worns off (it has 12 second duration). R.Mantra doesnt need to get cooldown since it has already low cooldown and can be casted to have a infinite healing buff. Also it doesnt stack so, its pointless to have it on 3 second cooldown where you can do much more healing when your main is Wizard. They both get a healing skill combo, which is Healing Mantra and it has 1 min cooldown so it doesnt really cover up the loss of R.Prayer when your main is Sorcerer. So, Wizard as the main is the best choice. I compared it to Bard (ofc bard can heal much more and maybe is better, by comparing I dont mean to 'Wiz/Sorc is better healer', I mean to 'Oh, Wiz/Sorc can be an alternative to bard!') So yeah.
Wizard/Sorcerer and Bard
I'm not involving masteries here, so know that when Im talking about abilities. Wizard has 1 healing ability, Sorcerer has 1 too. Bard has 4 healing ability. Wizard and Sorcerer both get 3 (1Wiz 1Sorc 1Combo), Bard with any combo that has healing get 5(correct me if im wrong, it might be 6). So they have a decent amount of abilities. This is where it gets a little bit complicated. Bard has only 1 group healing and it takes time to cast. Wiz/Sorc has 2, one is instant, healing over time and removes a random debuff the other one takes a little bit casting, which is less than the bards. So we might be able to say, "Wiz/Sorc is a better group healer than Bard". Yes the Bards group heal has no cooldown, but Wiz/Sorcs HoT also has infinite duration (if you are a healer Wiz/Sorc then you focus on heals which makes R.Mantras duration infinite due to lower cooldown than duration). Also each time you cast an healing ability, you remove a random debuff. If you think of these Wiz/Sorc healer really can be a viable healer as the Bard is. Bards single target heals are strong, but not group healing. Wiz/Sorc is weak at single target, but somehow is a good group-healer. I played in a few parties but they are not really reliable sources of data. I kept the team alive fairly well and the cooldown gap gave me a chance to attack, supporting the battlefield. Healer Wiz/Sorc seems to be a good healer, thats why I decided to create one. I can heal the group and also giving someone extra-heals (which usually is the tank, I use my R.Prayer on the target which gets the damage usually), removing debuffs and also supporting the battle a bit by freezing, stunning or sleeping enemies. I would really like to make a guide on it when I get on higher levels and actually have reliable data sources. Thanks for reading