I've played the game since 2016. Been on and off since 2018 and played other mmos/mobas. After having tried alot of MMORPG, I noticed how some of them balance and control overpowered players in their games.
So I'll start with the following reasons why I want to suggest this nifty way of giving a challenge to maxed out players.
1. "Everybody can oneshot a boss even in hell dungeon if you are properly geared."
Yeah, I hear this a lot. Players with +20 or more gears can solo party dungeons even hell ones. And this kinda removes the party aspect of the dungeon. These players will solo these dungeons and complain about having no challenging dungeons. Complain about how easy the game is. Even though the end game is extremely difficult for players who just started out.
2. "You don't have a billion gear score? Can't join the party!"
I've encountered this before. This is why I rarely join random parties. I hope the community is getting better now a days.
3. "Tanks are useless in this game"
Well, in the current state, yes. What's there to tank if they're all dead in one skill rotation.
4. "I don't need a healer, my lifesteal is stronger than your heal."
You get the point.
5. "Git gud kid!"
Yeah, I actually am trying to get good in this game, thanks for suggesting. But if they just reject/mock you for trying to participate in a portion of the game because you're not good enough, then a lot of new players will be discouraged to PvP/party up and just solo grind the game.
PvE - Give a debuff.
But not just any kind of debuff, a debuff that scales with level.
Before you leave or write a comment, hear me out.
For example, if a level 80 player is in a level 60 area, then they get a -20% stat debuff.
|Vulture Vale (Lv 60)||70-74||-10%
Meaning, a player can only have a maximum of +10 levels in that area before they receive the debuff. And this debuff increases in strength by 5% every 5 levels capping at 95%.
This is somewhat like how experience works. There is a certain threshold where you get lesser experience the higher the level the monster you kill. That's why you can't just go and kill higher levels in abyss because of diminishing return in experience.
I did the math to gears only and it balances out, still giving an edge to high level players even with the debuff.
I haven't tested this with the stats included but I'm assuming it also checks out.
What stat does it reduce?
This can be up for discussion.
I suggest the DMG/HP can have the full effect and CRIT/SPD/DEF/EVA will have half the effect.
This way, the player can really think how they allocate their stats. Not just mindlessly dump everything in one stat, etc.
What area is this debuff in effect?
This will affect World Fields and Dungeons.
- So world bosses will need a bunch of players to be killed.
- Daily questing will be challenging again.
- Party dungeons will need a party to be completed.
PvP - Force PvP gears
Meaning, a player can only register if he/she/it is wearing PvP gears.
This way, players will have separate gears for PvE and PvP.
But wait, there's more
Redesign PvP gears to not be upgrade-able. WHAAAT??
You read that right. PvP gears will be stripped down to just base stats.
You can still inlay stones and everything else, just no fortifications.
So no "OP +30 GEAR one button razor wind you to death, GG I WIN" scenarios.
Everybody, new and old, can join the PvP without the fear of being fodder cannon.
PvP will be skill vs skill, not money vs money.
You can create another tab for PvP gear, like Fishing gear.
Or you can apply a buff/debuff locking the player inventory/gear.
Once they enter the battlefield, when they swap gear you get the warning "You cannot switch gears/tabs in your current state" or "You cannot perform this action while in the battlefield".
I haven't joined PvP in ages. But this will be a good way to refresh PvP in this game.
Cycle the meta
What does this mean? Give buffs to certain classes, give nerfs to certain classes.
Do this every couple months (every 3 months maybe).
This will balance the class distribution of the game because we all know that some classes are way too OP. This will also be revitalizing underappreciated classes.
Obviously we cant nerf a class that has just been released. But if something is broken, maybe fix it.
Power creep is a real thing in games and having x amount of classes without buffs and nerfs kinda kills some classes.
Hope these are clear enough.
I welcome constructive comments and suggestions.