I've realized as i browse on the internet that there aren't that many guide on wizard, even if there is the content still around lvl 60 or 70. So with this i'd like to try make a guide for others so you can get the to know what a wizard is about.
As the title said this is guide of ICE WIZARD so if you are looking for fire build wizard or storm build shuriken, i'm sorry but you are on the wrong ship .
Well let's get started.
Fireball - a good skill with higher damage than the ice one with mastery give stun and knockback effect.
Icy Curse - one of your primary skills. althou this skill have lower damage than fireball but this skill give additional -30% mspd and with mastery also give DoT damage
Elemental Burst - Activate Etch to get you buffed up!
Ice Storm - this is your primary skills. immobilize your enemy in moderate area for 3 sec.
Rejuvenating Prayer - the best skill only wizard have. this skill give you +25% damage to element (except dark and holy), healing over time, and also dispel of one debuff.
Storm Curse - another good skill with good damage, this skill damage all enemies in line and with mastery also give -def debuff
Fire Meteorite - this is your main mobbing skill. this skill have good damage and with secret stone this skill will even have bigger AoE.
Instant Thunder - wizard stun skill. make your character move instantly to the enemies and stunning all enemies nearby.
Energy Conflux - buff skill, give party member and yourself +20% crit damage.
This one is the main selling point of wizard. Whenever you use wizard skills you will have a chance to get random elemental etch which you can activate with Elemental Burst skill. Each etch will give you different buff.
Flame Etch - 8% damage boost and 10% fire skill damage.
Storm Etch - 15% reduce cooldown and attack speed (yes it is also affect zeal chance!) and 12% storm skill damage.
Lightning Etch - increase crit 5% (flat) and 8% crit dmg, and 15% thunder skill damage.
Ice Etch - reduce enemy damage by 3% also ~1k def stack 5 times and 20% ice skill damage (<<<<<<<<<<< best buff ever).
III. Envoy Path & Masteries & Weapon Mastery
note for special skills mastery: for newbie this one is the one that always make confuse. Actually this is pretty simple, main priority is your DEF. So if your def have not get close to 75% then pick The Best Defense, if your def already capped then you can go with Capoeira (more eva give more survival chance) or Deep Blue (give you bonus dmg detail and reduce malice when mobbing).
go left mastery for ice wizard!!! nothing to said. What do you get :
- Elemental Magic Light - attack your enemy for a good amount of damage and knocking them back (not really powerful though)
- Energy Conversion - this is why ice wizard exist. Whenever you use ice storm skill you will create an icy field over the area and deal a high damage for 6 sec. This icy field also treated as area skill not DoT, so of course this is affected by zeal effect. And the other is Enhance Rejuvenating Prayer skill, reduce its cooldown by 20% and give you -12% dmg received buff. Normally rejuv prayer cooldown at 50% spd is 15 sec and the duration is 12 sec, and with this skill the cooldown goes to 9 sec. So you can keep rejuv buff on yourself for as long as you want and rekt those elemental monster.
- Energy Barrier - give you -6% dmg received.
For point allocation, you can put the one in the red box to other stats of your liking. If you lack crit put it in crit, if you lack speed put it in speed, and so on.
IV. Pros and Cons, also Subs
For every class there are always they pros and cons. As for wizard:
- Have good AoE skills
- Good damage
- Magical! xD
- Weapon durability wither really fast
- Somehow expensive class (is it?)
As for subclass i can't really give a good suggestion as i personally get Shuriken to my sub weapon. Because no matter what your sub, you will use your wizard skills much often than your sub. So i can only suggest get sub that can give you buff rather than action skills. But still i will cover what subclass that can goes with wizard.
-movement speed buff 10%!
-dmg detail buff 12% (also healing over time!)
-healing skill for more survive chance
-Spd and Acc buff! for more zeal
-Much Spd buff! moar zeal
-Trap can combine with instant thunder
-Crit and Eva buff
-Tusk skill (hmm)
-Crit and Crit dmg buff
-20% mspd and high crit buff!
-roll your way out of danger
-good -def debuff skill
-Mirrored shield and phalanx buff!
-Roar (i guess not)
as i stated above that i can't really give a good suggestion for subclass because no matter what you choose, you are gonna use your wizard skill much often than subs. So if you're gonna become Nuker-wiz get warbow/guns, if you want to clear dungeon faster get holy sword/shuri, if you want more chance to survive get bard, and if you only want some fun get the other.
V. Stats, Card, and Secret Stones
DMG : 99 (absolute must)
CRIT : (put some here if you lack crit)
SPD : (if you have ~80% crit)
HP : put 99 here if your def already capped (75% def)
DEF : look at HP, overcapped def give extra HP too but don't prioritized it, just get 75% def
EVA : never put anything here, uuuhh
Crit Dmg : make sure you get 300%++ (capped at 400%) on boss (look at detailed offensive)
Helmet : Atk on boss 10% or damage to element (look for explanation below)
Facewear : Ice storm +5
Costume : Crit Dmg to boss +25%
Back : Mspd +5%
Weapon : Rejuvenating prayer +5
Helmet : Conditional, but try to get 2% dmg
Armor : Conditional, also try to get 2% dmg
Waist : Conditional, 2% dmg
Gloves : Indigo Fire Meteor, +5 meter Fire Meteor AoE, get 2% dmg too
Boots : Azure Ice Storm, 10% cooldown, 2% dmg
Staff : Lava/ Magma (7% dmg/2% crit)
Sub : Lava / Magma(7% dmg/2% crit)