Hi, my name is Chris (Daybreak), I'm a gunslinger on Phoenix and this is my quick guide on how to play Gunslinger.
Keep in mind this is for level 90/95+ (end game content).
Basics of Funslinger:
Gunslinger is a storm based ranged damage class.
The cooldowns of the class are incredibly short making it very fast paced.
The Attack Speed cap of GS is 67%.
The party buff is a massive speed buff.
High burst (Storm element also making it match your main element)
Pvp shurikens/snowflakes give movespeed
Shadow Assault is one of the most powerful and efficient movement skills
Useful dmg buffs
Rhapsody - best party buff
90 Harp gives a lot of movespeed + can put a 9% movespeed card in the harp
Good subclass for more under geared players because it definitely helps survivablility
Con: Not much damage, and overall just lacking in all departments but movespeed
Strongest defense shred skill
Detailed damage buff
Crit + Crit DMG buff
Con: It's a melee class. It makes you play at close range to actually use it and that doesn't work amazingly with how squishy GS is.
There are two very crucial eidos that you want to roll for Gunslinger
1. 25 Attack Speed/ 45 Storm dmg
Best options: Yumikaze/Yarnaros/Cyril/Diao Chan/Hel
With 4-Star Eidos being released:
I'd still recommend using these same eidos. The only eido I might recommend instead would be Alice or Alucard since their 4-Star buffs are 16% damage.
Eido Explanation: Gunslinger is a class that lacks an innate stun, so naturally you would want an Eido with an ability to stun. Most dungeons are a horrible experiences (especially in the future) with no stun.
2. 15% Movespeed
Best options: Tiger/Cleo/Ayako
With 4-Star Eidos being released:
Aelius, Quelkulan, and Kotonoha all naturally have 15% movespeed from 4-Starring. If you can't afford to reroll one of the three mentioned above, these 3 are amazing alternatives.
90+ - Holy Spirit top set/Magic Sundering bottom set
If you are either lacking crit damage vs bosses or damage vs bosses, fully Holy Spirit is an option.
Looking towards future content, Magic Sundering is a whole ton better than Holy Spirit bottom because of how much crit it gives.
Weapons: Destroyer/Nocturnal Guns (Storm Element is an ABSOLUTE MUST)
95 Guns: These actually give a surprising damage increase. While you have to use Aimed Shot to get the full use of them, the pure amount of primary weapon damage these give is really really good. I'd highly recommend you to use these instead for more damage as long as you still hit 90% boss damage minimum. The guns give about a 15% damage increase comparing 95 to 90 in a vacuum. Applying actual dungeon reductions, it's about a 10% damage increase.
Note: These are obviously the last thing you should go for, it's a 10% damage increase but if you have no gear and rush a 95 weapon you're adding 10% of 0 to 0.
Destoryer/Nocturnal (Whatever the guns aren't) Shurikens (Storm Element is also an ABSOLUTE MUST)
Accessories: Either 90 set works depending on what you need
Trophies: Guzigla Tooth/Time Code/Delphonia's Earring
Feather is actually a really good trophy believe it or not. Looking towards dungeons past SFL TOA, the flat shred is actually really nice. If you don't need the extra stats from Time Code and feel like being useful, use the feather.
80+ - Lordswrath full
Accessories: Perfect War or Arcane Frost
Trophies: Guzigla Tooth/Time Code
Imperial Cores for all of it except time code, that can be bestial.
Core Choices: Imperial is a natural want in this game, if you're running in a well optimized party people are probably going to be hitting 250%+ movespeed (without eido buffs or anything). Time Code can be bestial for the fact that it's mainly only used versus bosses. Meaning that if you swap it with leaf while running the 1% hp and 1% dmg work better than the 3% movespeed.
Trophy Note: Imperial Noripan Leaf (yes the little level 40 crafted trophy) is probably one of the most important trophies to have in the game. Even if yours is +0 the 8% movespeed (natural + imperial core) is amazing.
(Attached at bottom)
Envoy Note: Things highlighted in Red are optional things to take if you need them.
Basic Rotato (Rotation)
Gunslinger has a very static rotation due to the fact that sonic bomb has a 1.6 second CD (with azure stone) making it incredibly spammable.
Ice/Dark Flare trap > Razord Wind > Bombardment > Sonic Bomb > Shuriken Storm > Sonic Bomb till boss ded (Lace in some Bombardments when you need to reapply the -def or the proc from level 60 Weapon Spec)
Head: 3% HP + 10% DMG vs Boss
Face: 3% DMG + Ice Trap Skill Level +5
Body: 3% DMG + 25% Crit DMG vs Boss
Just get ready for awakening now.
Wings: 3% DMG + 5% Move Speed
Weapon: 3% DMG + Dark Flare Trap Skill Level +5
Everything and the Kitchen Sink:
Pet: 3% movespeed/4% Dual Drive - either of these + some random stat
Secret Stones: 2% dmg/ 7% dark dmg stones - MAKE SURE TO HAVE THE AZURE SONIC BOMB BELT STONE
Stone Note: If you need Crit DMG to hit 320% versus bosses, take either 2% dmg/ 4% Crit DMG or 2% dmg/ 6% Crit DMG
Keep in mind that with the Revolver of Doom proc, gunslinger's CDMG cap goes up to 320%. If you're using 95 guns it goes up to 340%.
Foods: Golden Latte/Misty Heaven
If you have enough boss damage feel free to use Jelly Tea for the additional zeals
Beef Noodles for movespeed
Mount: Depending on if you use elemental mounts or not, a damage of storm skills mount is highly encouraged for use.
Holy Chest: Nazrudin + Zaahir are a must have - the amount of elemental damage these give can't be passed up
If you're new or just starting to make a holy chest, I'd start out with Nazrudin since I personally find it to be much more useful than Zaahir
Elemental: Mounts + Hats is the best - Mounts + Emblems or Hats + Emblems still works though
If you have any questions/comments/concerns pm me at Chris.#0404 on Discord
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