Posts by Sairaphis

    Duelist/sorc is a fun combo, I really enjoyed it during my duelist days :AK1:

    As mentioned, you can try selling your crafting materials (less risky than actually crafting). You can also sell food ingredients. Search around the auction hall and see which ingredients sell for a decent price and then head out and start gathering. I know you're not here yet, but one you reach lv 85 you can gather up saffron head, which sells for a decent amount per stack.

    Rolling paragon is another way as someone else mentioned, but it's all a game of luck so only use the "free" weekly ruby coins from the loyalty shop.

    I'm a bit confused about the package that gives free gear sets for lvl 50,60 and 70... It is only for new accounts that lvl up to 30 past this patch because me and my friend are lvl 67 and we didn't get anything and the lvl 70 gear set would of helped alot...

    I'm going to assume you've figured this out by now since the patch is out, but just in case. The packages that give free gear at those levels are only for newly created characters after the patch. All current characters will not receive them (unless they're below level 30)

    The intention of gaia chronicle is that you're giving your attention to it, so your method being screwed up because of the banner isn't really a big concern since at the basic level, the banner doesn't actually affect gameplay because you don't need the item mall open. Yeah the banner is kinda big and takes up space, but the banner is there for a reason and the thought process is "it shouldn't obstruct gameplay because the item mall won't be open while you're actively doing something else other than using the item mall".

    As for the font, not sure if it's being changed or not, but we'll need to wait for a maint or a patch for it.

    You can't leave if we send you to Berlin and lock you in the office!

    It's sad to see you go, but it is the best for your outside life and I hope that you can get everything done that you need to without the added responsibilities of babysitting all of us 24/7. Thank you for everything you've done for the team and for Aura Kingdom, you'll be missed

    This system has been in the game since day 1 (originally you had to purchase it), it's also in most other mmos, so it'll be staying without a doubt

    I'm a new reaper and I'm level 22 or so and I'm wondering if I need spd? I see people with Zero speed, so I guess my question is, is there a reset later in the game so get rid of the speed I have?

    Basically, max out your speed first and then as you progress and get more gear, reset your stats and move points into damage and crit as necessary since it's really easy to cap your speed with endgame gear.

    You can also change your stats whenever you want for a small gold fee

    Power creep does happen and some classes get very very powerful while others are struggling to catch up.

    (shuriken for example its powerful. holy sword powerful, something like a duelist they need time to optimize)

    Every class can do what the other can just at a different speed. Just watch some of Cookie's DPS bard videos. Everyone should be optimizing their class regardless of what they're playing. Getting elemental equipment (especially hats) is basically free. It's even easier on duelist since you won't be rerolling your eido to an element and can just use yumikaze or whoever straight out. Just because a class has lower dps does not mean it isn't powerful. Are classes balanced? No. Is the power creep as bad as you say it is? Not really. As long as you're +20 with the appropriate gear that's required for end game content you'll be fine and can generally complete whatever you need to.

    If you hover over the Forum tab and go to "Unread Posts", there will be a little check-mark that you can click to label everything as "Read"

    I see that makes sense but to that i say if you're running end game gear and are already melting bosses in like 2s that 15cdmg is hardly noticeable no? There's that and say a situation where theres lots of mobs as that's how dungs are done now then the ms and stats would have a much bigger effect no? This is looking at specific situations like f30+st or being hit by certain bosses attacks (Fatima lift plus spiny thingy of death, time library f3 etc.)

    Yes and no. The increase in cdmg may not look to be super noticable if you're melting bosses in 2s, but it will overall make the run faster since you'll essentially have that cdmg increase permanently. For the shield tile, the mspd bonus only lasts 8 seconds and requires the shield to be broken after using 5 skills. You'll most likely already be at the boss by the time you proc the shield and let it be broken. In the long run, the cdmg boost is a lot more worthwhile

    how worth is that +15cmg tile? I'm skeptical about it as I don't think the dps increase is that big. I'm considering the 15cdmg vs the shield tile one case.

    A lot more worth it than the shield tile. The CDMG tile increases maximum cdmg by 15%, while the shield requires you to use 5 skills that charge marks, and then have the shield be destroyed in order to gain the dmg and mspd buffs. Really, you shouldn't be getting hit that much and all stats 10% isn't a very impressive buff once you're running end game gear. This is all while you could be increasing your max cdmg by 15% which is great due to lancer's passive which builds cdmg by 2% and stacks up to 30 times while in combat

    Hey everyone, since the forums moved and we lost all of our outdated guides, I figured "why not make a guide for a class that I no longer play?!"

    So here is my guide for necromancer.

    Just as a forward and warning, necromancer was my in between class between bard and lancer so it's not fully leveled or optimized, so bear with me while we pretend like mastery points are maxed out, kthanks ;)

    This is currently a work in progress and will be updated during my spare time. I've never written a class guide before, so if you have any comments/suggestions/recommendations, please feel free to post them and I'll take them into consideration

    Table of Contents:

    1. What is Necromancer?/Basics
    2. Stats
    3. Gear/Enchantments
    4. Subclasses
    5. Envoy
    6. Masteries & Weapon Spec
    7. Eidolons
    8. Mounts and other goodies

    1. What is Necromancer

    In short, Necromancer is a scythe wielding ranged mage-like class, kind of like an off-support off-dps mixture, depending on how you play it. The class contains both debuffs and buffs, although not nearly as strong as sorcerer and bard.

    Necromancers use the dark element, and while some people may enjoy ice or flame, don't.

    The basic gameplay should revolve around spamming Devil Incarnate whenever the cool down is off and jump casting your way to victory in between. My personal rotation consists of Shadowbolt Barrage>Razor Wind>Devil Incarnate, and then just spam Shadowbolt Barrage until Devil Incarnate and Razor Wind are back up. You can throw in other skills like Frozen Tomb, but there's really no need unless there's a large group of mobs.

    For the sake of understanding all of the essentials of DPSing I recommend going over these guides when you have a moment

    2. Stats


    Stats are pretty easy for necro as you just follow the same stat build that everyone uses.

    For your Offensive Stats:

    1. Max your SPD to 50%
    2. Get your CRIT to at least 90%
    3. Add to DMG

    (once you're geared, you can move around your points as needed. ie. 99 in DMG, 0 in SPD, etc)

    For your Defensive Stats:

    1. Get your DEF to 80% (75% is the minimum that you want)
    2. Move everything else into HP
    3. Ignore EVA

    (once you're geared, you can move around your points as needed. ie. 99 in HP, rest in DEF)

    3. Gear

    Now for the fun part. You can use whatever gear you want, go for it, enjoy your own unique build, but here is the recommended, ideal, dps gear.

    1) For your weapon, you want to go with the lv. 80 crafted weapon with a dark element. Generally you'll want to get a Lava SS for it with 2% dmg as the bonus stat (if you can get 2% dmg and 6% CDMG then you'll really be in business). Generally, I'd recommend getting a Destroyer Core (20% chance of reducing a targets def by 10%) on your main weapon and a Nocturnal Core (convert 3% of damage into healing. 90% less effective against bosses) on your sub weapon. I find it just makes it easier to swap out when needed.


    For weapon enchantment cards, you generally want to grab a dual drive card on both your main and sub weapon. If you're rich, grab a 9% movespeed + dual drive.

    2) For your armor you're also going to want to use nice crafted gear. For lv 70 and until you can get your lv 80 gear, run with Sniper (It can be obtained through dragon points in the encyclopedia, or for free from dungeon drops, it will just be coreless).

    At lv 80, you'll want to use the Lordswrath top set and bottom set as it is the most ideal for dps.



    As for cores. The general consensus is that you want to use Imperial (3% move speed) for the move speed bonus that it gives. However, if you can't afford it or are unable to craft it, Bestial (DMG 1%, Max HP 1%) is perfectly fine.

    For Secret Stones, you want to have one on each piece of gear with 2% DMG (once again, if you can get 6% CDMG as well, lucky you)

    3) For accessories you have a bit of a choice.


    The advantages of each:

    • Arcane Frost: Increases CRIT and SPD. Really nice for overcapping SPD easily for the extra zeal effect. Cheaper than Perfect War
    • Perfect War: Nice boost to DMG and DMG to Elites

    4) Trophies

    First, you'll want a Bestial Time Travel trophy (first trophy slot)


    Next you'll want to get an Imperial Guzigula's Bloody Tooth (second trophy slot)


    Lastly, you'll want an Imperial Noripan's Emerald Leaf (you'll swap this in and out with Time Travel in between bosses for a move speed boost)


    The enchantments that you'll want on all of your armor are DMG 3% & DMG & Pen 1%

    --Level 90 Gears will come shortly--

    Costume Enchantments

    (All Blue Enchantment Cards can be obtained in the Encyclopedia for 3000 Dragon Points)

    For your head costume you'll want to swap it depending on the dungeon you're running by using DMG to X Element Target Enchants, as well as 10% DMG to Boss Monsters for Violent Bosses

    You also want to make sure you're using 2% HP and 3% HP on your head items


    On face items you want to have 2% DMG and a 3% DMG card, as well as the Bone Shield Boost


    Body costumes will use 2% DMG and 3% DMG, as well as 25% CRIT DMG to Bosses


    Back items will also use 2% DMG and 3% DMG, as well as Move Speed +5%


    For your weapon costume you'll want 2% DMG and 3% DMG, as well as the boost to Purgatory Bats


    4. Subclasses

    This section is mostly up to your playstyle, however I'll outline a few of the more recommended subclasses to run with.

    1) Shinobi/Shuriken

    This is by far the best class for you, a necromancer, and for every other class. It offers insane dps with Razor Wind, as well as a def shred mastery and a DMG% increase mastery (whichever you can get your hands on first, we'll cover that later on). It also has a gap closer with Shadow Assault, as well as a stackable DEF Shred with Shuriken Toss.

    2) Bard

    I'd list this as second to shuri in terms of subclasses for necromancer. It offers 12% detail damage with 3 stacked green notes, as well as xDMG% boost with the ballad mastery. You can also use the -xDEF% mastery with Storm Song if you really want it.

    3) Holy Sword

    This one will require you to get up close and personal with the bosses, but that's fine since you'll get a lovely DEF Shred from a charged Dry Bones. You'll also have a gap closer with Divine Sunderance, and a pretty decent mob clear with a charged Smite. Other than that, meh.

    4) Warbow/Ranger

    This one isn't as great and only really has one use. Blessing of the Winds provides you with a 30% chance to Double Attack, as well as a 10% move speed boost for the duration of the buff. Other than that it doesn't bring much to the table. I guess you can use Hail of Arrows/Arrow of Light for mob clear but it's a waste of time for the most part.

    5. Envoy


    This is my preferred envoy path for dark necro. You could switch it up to fit into another build, but that will be up to you.

    The Nodes that you want to take are:

    Bloody Ritual

    Your attacks have a chance to reduce targets stats by 2% for 10 sec. Stacks up to 5 times.

    Shade Spell

    Nyquist's attacks have a 40% chance to deal damage to multiple enemies.

    Alia's attacks have a a 40% chance to reduce targets DEF by 6%

    Lapuree's attacks have a 20% chance to reduce target's stats by 5%

    Diabolic Potential

    Increase scythe damage for every devil you have active

    Lulos: Your attacks have a 10% chance to deal extra damage

    Saga: Received CRIT -15%

    Lapuree: Received CRIT DMG -30%

    Shaiya: Your attacks trigger damage +3%. Stacks up to 5 times

    Nyquist: CRIT DMG +20%

    Alia: Life steal 3%

    6. Masteries & Weapon Spec


    General: Shadowbolt Frenzy: DMG 7%

    Attack: Zeal: 10% chance to cause extra 90% damage

    Advanced: Shadow Wind: Target's DEF -12% OR Crippling Wind (preferred): Target's damage taken +2%/+3%, stacks up to 6 times

    Defense: Extreme Speed: Eva 6%, Move Speed 15%

    Tactical: Break Defense: 25% chance to decrease target's DEF by 15% (20% with orange)

    Special: The Best Defense: 2% of DMG added to DEF (3% with orange)

    Or, if you're geared and can obtain and maintain 80% DEF without best defense, use Deep Blue: DMG 3%, Malice -8% (4% DMG, -11% Malice with orange)

    For your Weapon Specialization/Weapon Mastery, you want to take the Right Path as it provides a boost to Devil Incarnate (pretend they're 70/70, rip my necro)



    (at lv 60)


    Where you want to put your mastery points are as follows


    15 Move Speed

    20 Damage to Dark target

    20 Damage to Ice Targets

    20 Damage to Lightning targets

    20 Damage to Fire targets

    30 Damage

    The rest can go into either CRIT, SPD, CRIT DMG

    7. Eidolons

    Eidolons are pretty simple for this class. You'll preferably want to use either Hel, Yumikaze, or Verdandi because they each have a 4 second stun which is great. Hel and Yumikaze also have -DEF to targets, while Verdandi has life steal.

    Ideally, you'll want to re-roll the star buffs so that they have 45% Dark Damage and 25% Attack Speed. This will allow you to boost your main skill's damage (Devil Incarnate), while maintaining cap attack speed for jump casting.

    If you are unable to re-roll the star buffs due to funds or other reasons, good eidolons are Yumikaze, Eligos, Yarnaros (24% DMG, 25% attack speed).

    8. Mounts and other goodies

    Now that we can add stats to our mounts, this is what you'll want to go for:
    30% DMG to element target (you'll want to swap these out for each dungeon you run so that it's matching the element(s) of that dungeon)

    30% DMG to Dark Skills (for violent bosses/mobs)

    Eidolon Emblems are the next ting you'll want to get. Generally, you'll want at least 2.

    1) 14% Move Speed for in between bosses

    2) 14-16% Elemental Skills DMG

    3) You can get DMG to X Element if you want to swap around

    Food Buffs

    At lv 80, you'll want to use Dreamy Heaven for the food buff


    For the drink buff, you can use either Golden Latte for the detail damage due to the lack of bard (12% detail) and the lower detail dmg on ranged classes


    Or if you want you can use Royal Jelly Tea for the Triple Strike effect


    Oh hi Mika. I have some question about lightning one. I know it was nerfed alot. But it still higher than Hs, right? So I have an idea of build a Lightning one.

    I know how dark skill works, but only consider the dmg in 1 sec. I think light is higher. If I am able to nuke in 1s, lightning's dps is higher. So do you think it works?

    Lightning dps is significantly lower than dark as well as lower than HS. It won't work

    I think guides that target both geared and ungeared players are the best guides. For the most part, geared players don't need guides if they're already playing the class, and if they aren't already playing the class then they're probably not geared [yet].

    For the most part, guides are meant to heIp teach the basics of a class and provide examples of gear/stats/masteries/etc. Making a guide to purely show off the 2s burst of a class seems more like showing off than making a guide.

    The majority of players sit at the +20 range of gear, so making a guide for that tier of player makes more sense than making a guide for the few that are +30, and as I mentioned prior, if they're already +30 they won't care for a guide that shows them what they can already do. Now, if you make a guide for beginners to a class (which is the general purpose) and also include "this is what you can do when this class is maxed out", then there's really no issue with that since you've covered the "here's how you play the class, here are the recommended masteries/gear/etc, but also look at the future potential".

    TLDR; Guides are generally meant for people new to a class, so they should be tailored to that demographic of player. Treat it as if they don't have gear, and if they do, then great, but if they don't then they won't feel like they can't use the guide.

    Some people run into problems running dungeons.... Either A not having good enough gear or B needing forts or C Both.

    until people get optimized with forts which takes quite awhile and good equipment (which AGAIN takes quite awhile if farming) dungeons take awhile.

    Forts can be easily obtained through archaeology points, as well as through LP. Running party mode dungeons allows you to collect up items/gear/mats, which can be used or sold (to get money for more forts). It's a very casual friendly game that allows you to reach higher fort levels reasonably easy. Good equipment is also easily obtained through DP by running party most dungeons. You can obtain a a piece of LW in 1-2 days depending on how many dungeons you run.

    1, More difficult dungeon, not only stat reduction. I like solo party dungeon, but I don't even know what skill they have. Because I can kill then in 4 seconds, but eido stun is 4 seconds.

    2, Yea just like pve rank. Every dungeon, every boss, record how much damage that each player deals. Let people know who made more dmg, who did nothing.

    Not sure if a damage recorder would be useful at all since everyone just spams razor wind and +30 would make it useless in the end.

    .. Alright, (I am a bit timid), but I'll push forward and give the forums another try.

    I sent a ticket two days ago about still pending items purchased through AP.
    Do you know if they are behind in a big flux of resolving AP issues? There is a lovely Paragon Table I would like to partake in today.
    If you honestly do not have a clue on timing of how long I will be waiting, I understand. :)

    ticket responses can take anywhere from 1-3 days. Although with the shortage of GMs at the moment it could take a little longer since there's more to do and fewer people

    Well looks like i best get to work. Just coming back and love the new fourms. Shame we lost the old stuff

    How much was lost? Was anything salvaged?

    We salvaged quite a lot, we're mostly just missing some of the class specific guides. We made sure to bring over all of the really important things like the dps guide and all of those general information posts

    ok. But normal there are backups, are there?

    To my knowledge the old forums are entirely gone since they're no longer in use. And even if there were backups there'd be no way for us to access them in order to move them over